PyMOL is a molecular visualization viewer, built on open-source software. Until we get access to ePMV the options for Lightwave users are Sean Moyer’s PDB reader (which, unfortunately, inverts models on their Z axis), or an external molecular viewing software. admin on N-1 For the Moon & Mars, a second edition.Medical and scientific animations frequently require the display of molecular models from PDB (Protein Data Bank) files.William R York on Bono’s Hyperion, finished renders.Fernando "Doc" Aguilar on RN-2, the Nuclear R7, The Historical Reference Information.admin on RN-2, the Nuclear R7, The Historical Reference Information.Marc McReynolds on The Frank Tinsley “Lunar Unicycle”.A quick guide to getting good colour from old Earth photos.N-1 For the Moon & Mars, a second edition.
Next Next post: Orbiting the planet Saturn, in ultra high definition Search for: Search Recent Posts Here’s a link to a 4k / UHD render I did of the Aries from 2001, on my Vimeo channel: If you use this technique with the ortho camera, (perspective free) you can produce impressive technical diagrams.Īlso because it renders fast, it’s really good for animations, even ultra high definition renders. This also lets you turn off all lights, and get very fast renders! Vostok, simple edges For this I find it useful to use 1 surface for the whole object, and set it to a flat colour, with 0% diffuse, and 100% luminous. I hope you will agree that this is much more subtle, and I find it very useful to help bring out all the fine details I have modelled that may not be apparent in a more conventional render.Īlternatively, you may find it useful to let the edges dominate completely, giving an effect like a diagram. Here’s the same object, with 0.5 pixel edges in grey. Now this is quite a bold effect, but you can tine it down, possibly be selecting a less obvious colour, such as grey, or by setting the line thickness smaller. Here’s the resulting render: Vostok edge render 1. I rarely turn on ‘other edges’ as it shows every polygon. If you have VPR enabled, as in this case, you can see exactly what the effect is. I normally find that choosing the first 3 or 4 works well. You will see the options to turn on edges in various places. Vostok screen shot, click to enlarge, Lightwave 2018 edges panelĪnd here’s the edges panel from Lightwave 2018. Now select the object in question, and click properties, then the edges tab. Here’s my starting point, a normal render. Note how features of the telescope are highlighted with fine white lines.įor your first try it’s probably easiest to start with a model which is all in one layer. It works with transparency, and animates nicely. It can be used to emphasise fine detail, or to give a diagram effect. This is an effect that runs a line along various edges and boundaries. I am using Lightwave version 11.6, I’m not sure how this works in other versions. It’s really easy and I find it a great technique for renders that are not photorealistic. This is a short blog post, which will describe how I go about edge renders in Lightwave 3d.